I'm getting sick and tired of fixing crap in hammer. Its problem after problem after problem.
heres the latest issiue.
Some props are not showing up claiming they are "out of bounds" even though they are in the center. Also theres a huge brush in the middle of one room that doesnt show up in hammer.
Few things in compile:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\funky_fresh333\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\funky_fresh333\team fortress 2\tf" "C:\Program Files\Valve\Steam\SteamApps\funky_fresh333\sourcesdk_content\tf\mapsrc\ctf_tunnelterror_v1_2"
Valve Software - vbsp.exe (Mar 11 2008)
1 threads
materialPath: c:\program files\valve\steam\steamapps\funky_fresh333\team fortress 2\tf\materials
Loading C:\Program Files\Valve\Steam\SteamApps\funky_fresh333\sourcesdk_content\tf\mapsrc\ctf_tunnelterror_v1_2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-720.00 -2930.00 1670.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 -602.0 1750.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 -90.0 1750.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 -512.0 2396.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4180.0 -1024.0 1764.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4692.0 -1024.0 1764.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
Static prop models/props_farm/wooden_barrel.mdl outside the map (940.00, -2373.00, 1550.00)
theres more prop stuff but i only but in one to save room