RSS Feed

Hammers a bitch, nuff said

#  Oct 05, 2008 at 8:45 PM
Join Date:
Dec 11, 2007
Post Count:
156
 
Specialty: Medic
Steam ID: DJMastaFunkyFresh
GamerTag: PS3: funkyfreshf
 

I'm getting sick and tired of fixing crap in hammer. Its problem after problem after problem.

heres the latest issiue.

Some props are not showing up claiming they are "out of bounds" even though they are in the center. Also theres a huge brush in the middle of one room that doesnt show up in hammer.

Few things in compile:
    
** Executing...
** Command: "c:\program files\valve\steam\steamapps\funky_fresh333\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\funky_fresh333\team fortress 2\tf" "C:\Program Files\Valve\Steam\SteamApps\funky_fresh333\sourcesdk_content\tf\mapsrc\ctf_tunnelterror_v1_2"

Valve Software - vbsp.exe (Mar 11 2008)
1 threads
materialPath: c:\program files\valve\steam\steamapps\funky_fresh333\team fortress 2\tf\materials
Loading C:\Program Files\Valve\Steam\SteamApps\funky_fresh333\sourcesdk_content\tf\mapsrc\ctf_tunnelterror_v1_2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-720.00 -2930.00 1670.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 -602.0 1750.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 -90.0 1750.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 -512.0 2396.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4180.0 -1024.0 1764.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4692.0 -1024.0 1764.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
Static prop models/props_farm/wooden_barrel.mdl outside the map (940.00, -2373.00, 1550.00)

theres more prop stuff but i only but in one to save room

#  Oct 06, 2008 at 4:30 AM
Join Date:
Dec 29, 2007
Post Count:
129
 
fishy 81630
Loading...
Specialty: Pyro
 
**** leaked ****
Entity prop_static (-720.00 -2930.00 1670.00) leaked!

^ came before anything else, and is usually the problem that causes everything else.

fix the leak, and most other stuff will go away.
#  Oct 07, 2008 at 6:14 PM
Join Date:
Jan 04, 2008
Post Count:
556
 
PanFrie 81846
Loading...
Specialty: Scout
Steam ID: PanFrie
Clan: ex-[TF2F]
LAN 08 Badge
 
if you cant find where the leak is, goto Map, Load Pointfile.  it should load a line somewhere on the map (in hammer).  follow it from one end to the other to try and find it. (sometimes they are rediculously long and ard to follow)
#  Oct 07, 2008 at 6:17 PM
Join Date:
Nov 15, 2007
Post Count:
761
 
Milky 80328
Loading...
Specialty: Heavy
Clan: {TF2F} Community
Fortcast Contributor
 
Ol Panfrie jumping back into the Mappers Den eh.
#  Oct 09, 2008 at 11:09 PM
Join Date:
Oct 09, 2007
Post Count:
1977
 
Big Lou 78077
Loading...
Specialty: Demoman
Steam ID: {TF2F} Big Lou
GamerTag: Hard Pour Corn
Clan: {TF2F} Community
Fortcast Contributor
 
Also, the problem with the portals may be caused by some complex geometry that creates some rather odd spaces.  Try making the stated geometry func_detail if possible.
#  Oct 11, 2008 at 7:35 PM
Join Date:
Oct 03, 2008
Post Count:
141
 
Vigilante212 88134
Loading...
Specialty: Pyro
Steam ID: Vigilante212
 
I had this same issue, I had a prop that stuck 1 square outsied of the brush and caused a leak. I also had a brush that I tweated with the vertex tool and it caused a wierd blur of texture across where it wasnt even connected too. I just retweaked it so it landed on the grid and all was good.
#  Oct 11, 2008 at 10:07 PM
Join Date:
Jan 04, 2008
Post Count:
556
 
PanFrie 81846
Loading...
Specialty: Scout
Steam ID: PanFrie
Clan: ex-[TF2F]
LAN 08 Badge
 
Quote:
Originally Posted by Milky
Ol Panfrie jumping back into the Mappers Den eh.

heh, yea.  im working on a arena map ATM.  just gotta finish detailing it and its all set to go.  (wanna do it for me? :-P)

Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
I <3 Sasha: {TF2F} Bitch Nasty - (181 kills with minigun)
Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
AddThis Social Bookmark Button
Fortcast Podcast
Donate
Welcome, you are not logged in.
Login or Register
Team Fortress 2 Fort Team Fortress 2 Fort