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The Hunted

#  Oct 14, 2007 at 7:50 PM
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Fragimus_Max 77190
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UPDATED 10/17:  Here are some sketches that I've scanned for your perusal.  The last two are REALLY close to how I imagine Guido will end up looking like.





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ORIGINAL POST:

Okay, so I've been mulling over the mechanics for a new Hunted map.

In the original, you had a VIP - armed only with an umbrella - that needed to be escorted to his car on the other side of the map.  Playable classes on his team were Soldier, Medic, and HWGuy... and I believe that's it.  If he reached the car, then it would be like a flag cap for the VIP team.

The other team, the Assassins, were comprised of Snipers - and they had lots of great shadowed perching areas to do their dirty work in (behind crates, up in Eagle's nests on each side of the garage, ect.)

To make things a bit different though, I thought of a very simple thing that can be added to the VIP to make him less vulnerable...  he can open his "armored" umbrella and duck for cover... however he cannot move while int his protected postiion.

Now, anyone who's played this map before will probably understand how significant this change is. Even though it's very simple, I think it would add a bit more strategy on behalf of the VIP - does he push forward, or stay in one place while time ticks away?

Another very important aspect of remaking The Hunted is to fit it into the same style as the rest of TF2.  In my mind, the VIP should be a shrewed businessman - possibly mafioso.  He would have sayings like "Medic!  Get over here.", "I have diplomatic immunity!", "I'm Untouchable!", and "I want them DEAD!".

Now, mind you, I'm in the way early conceptual stages of this - and I'm only interested in the design process, not the modelling or mapping or coding - so this is more like an assist to anyone interested in taking the idea further.

So after thinking this theme up for the character, I sketched an evil version of Mr. Mushnick from Little Shop of Horrors. lol



Okay, you win some - you lose some.   I liked the overall concept, but the more I looked at all the roundness of the face, the more "soft" he looked.  It was Disney, not Leyendecker or Bruce Timm.

So, five minutes later, I came up with this one...



We're a bit closer, the umbrella shape is in there, he's wearing Leyendecker gloves and an arrow collar suit.  I'd say that we're about 75% there now for the face.

Body shape will most likely be a peach... head is like the top of an egg.

Do you TFC vets think he should still look scared?  Maybe if we have talented people working on this, there can be two or three stages of fear as he loses health.  Angry, paranoid, and fearful.

Just wanted to share my thoughts.  Even if this ends up being nothing but an idea and a few two minute sketches.
#  Oct 14, 2007 at 9:10 PM
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Ooooooo......cartooons!
I still prefer Gabe Newell's face on it though.
#  Oct 14, 2007 at 9:40 PM
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Ironwolf220 77015
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lol, this would be a wonderful addition, I love the ideas, may i suggest a limit on how long he can stay under umbrella? something akin to spys cloaking timer?
#  Oct 14, 2007 at 10:02 PM
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I think a more important question is how you can have a hunted map when Ubercharge exists.
#  Oct 14, 2007 at 10:11 PM
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Fragimus_Max 77190
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Good idea, how about this: He gets tired and loses his breath for three seconds if you use the umbrella shield for too long.   Sort of the same mechanics as when a gun would overheat - and the spy cloak limit.

Also, it should be made so that you cannot use Ubercharge on the VIP.  You can uber a soldier and take out the snipers, scare them, and protect the VIP - but you cannot Uber the VIP directly.

For this first concept, I was thinking of the typical Hunted, but starting out in the basement of an Italian restaurant (same layout as the original hunted, except themed with crates of tomato sauce, ect.) and working it's way to a black FBI van - like he's an informant.

BTW, I've named him Guido.
#  Oct 14, 2007 at 10:54 PM
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Baran Romis 77055
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Quote:
Originally Posted by MellowshipSlinky
I think a more important question is how you can have a hunted map when Ubercharge exists.

Just disable Ubercharge for the Hunted.
#  Oct 14, 2007 at 11:07 PM
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zephyr 77229
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Fragimus this is really freakin awesome! I loved The Hunted, and would love it even more to see it brought to TF2!
I totally support your exploration of this and I sure hope someone takes it all the way. I also like your ideas, especially making him a Mafioso.
#  Oct 14, 2007 at 11:57 PM
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Actually in the original hunted the assassins had demos and snipers (spies and engies too but that was a screwup on the mappers part, both sides had them)  however I do not think theirs a 3rd team written into the game.
#  Oct 16, 2007 at 11:19 AM
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Hoik 78283
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I think it would be really cool to give the VIP's team had a spy too aswell, and he could try to sneak up on the snipers?
#  Oct 16, 2007 at 4:56 PM
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Fragimus_Max 77190
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In the original, it was just as easy to sneak up on them as a heavy since they're zoomed, and on lookout, 80% of the round.
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Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
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Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
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