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I think that as games go none are as fair and equal as TF2, but there are a few thing that need adjusting.
The spy is my first problem, i think that the knife needs a charging bar (like the sniper) as its a bit unfair if a lone spy can take down a heavy/medic combo in under 3 seconds. secondly, the sapper should have limited ammo or a recharge time, this will stop spys just standing there repeatedly sapping the building faster than the engineer can fix it and get around to hitting him in the face, it would also acdd more stratagey to the game and spy class as a whole and would help put off noobs from using it. Lastly, I don't see why the spy gets 2 points for a backstab, I mean what other way is the spy going to kill them? with his pistol? I mean the backstab is the spys standard way of killing as burning someone is a pyro's standard way a killing and he dosen't get double points for it and he's not even wearing a disguise!. Oh, and his pistol is a wee bit overpowered as well
The soldier, remove crit hit rockets, thats all.
Remove that thing where you can shoot round the corner without coming into the sight of sentry guns, that makes all left turns a engineers nightmare.
The demoman, I haven't got a problem with him really it just annoys me when people abuse/whore the sticky bombs, yes i know how tempting it is to use nothing else apart from stickys, but its just not cricket is it old chap?
I know that this is a lot to complain about at once but I need to get it off my chest. p.s TF2 still rules regardless!!
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the spy is balanced, he has lowest health and his speed is average. the spy can take down a player in under 3 seconds but so can most classes if used correctly. and just make sure that the spy doesn't outwit you.
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yeah, I thought I'd get some spy users trying to claim that the spy is fine, but the sad truth is that he is terribly overpowered and if it was up to me I'd reduce the spys health to 100, a spys job is stealth and trickery,not head to head fighting. oh, and yes most classes can score a kill in 3 seconds, but not in one hit.
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i would have to disagree with you, the spy is balanced but leaning to the edge of needing a slight upgrade. There are a lot of things that give spies away, any decent engineer should spot the spy before he can get close to the sentries, as for being able to take down a heavy and medic in 3 seconds, i think that is simply just gameplay, i mean if a heavy and medic are paying attention nothing should happen. Most of your reasons are dependent on how good the player is, as for soldier rockets they are overpowered, one solly rocket can take 225 health, i mean come on that is just ridiculous.( i say it can take away that much health because when the pyro used to have that much with the backburner a soldier standing say 10 ft or so away could use one rocket and kill me and it was a non-crit rocket. Just my two cents
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Quote: Originally Posted by potatojoeyeah, I thought I'd get some spy users trying to claim that the spy is fine, but the sad truth is that he is terribly overpowered and if it was up to me I'd reduce the spys health to 100, a spys job is stealth and trickery,not head to head fighting. oh, and yes most classes can score a kill in 3 seconds, but not in one hit. Is there a SINGLE person who uses the Spy as a headtohead ighter? o-o Also, trollanz I assume.
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I dont ev really play spy, and he is balanced. Once an eingneer sets up all is buildings he nevr leaves his outpost so he ca always knoc of a sapper. So thats why you spam sappers. I agree that the pistol is overpowered though. Oh and I like crit rockets, rockets re underpowered so Crit rockets help
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Before you want a nerf for something, you should playtest it with good players. If you think spy is overpowered, play it on a tf2f server. If it's so overpowered you say, please take a demo and show us how you do it. I would also like to say that knife makes instakill from behind, but spy gets instakilled from a rocket even from front (nocrit). And for the crit rockets, there are nocrit servers.
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As far as the Spy goes, it's fine that he can kill 3 people in short work IF he attacked them from the back. What aggravates me about Spies is how they can attack from the side/front/top and kill you in 1 shot. That's garbage and needs to go. The fact that the Spy can kill with a properly done backstab fits his demeanor. "Backstab" is synonymous with being betrayed, which is what a Spy with good subterfuge skills can do.
Picking n Sticking with what hand you want to play with would be a neat idea. You could choose left/right, but once you chose it, you'd have to stick with it for the duration at the server.
As far as the Soldier and crit rockets go, I could stand to see crits removed from all but melee weapons, and I'd be happy (weapons that give crits such as Kreig, Backburner, etc, would still do so) But that's just me.
What never made sense to me was when I was Demo and I'd fire a grenade at a new Medic, killing him in 1 shot. But if I do likewise to a cloaked Spy, he takes 2 to be killed. He has LESS HP than a Medic, but can take MORE damage. Weapon model damage, I guess, is what I'd like explained/changed.
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I find the Spy to be just fine. the reason the Spy gets more points is because he doesn't get as many kills as most classes. on average, he gets about double deaths. The rocket thing i think is fine, as well. I also have some complaints, but these aren't any of them.
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Quote: Originally Posted by Aegis Kleais
What never made sense to me was when I was Demo and I'd fire a grenade at a new Medic, killing him in 1 shot. But if I do likewise to a cloaked Spy, he takes 2 to be killed. He has LESS HP than a Medic, but can take MORE damage. Weapon model damage, I guess, is what I'd like explained/changed. Maybe it's just me but i always get killed by one grenade. Or sticky. Or rocket. Or 2 seconds of being flamed.
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