duel_traingraveyard_b2

Author: Big Lou
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duel_traingraveyard_b2

#  Sep 17, 2008 at 1:45 PM
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Big Lou 78077
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Duel Train Graveyard Beta 2

duel_traingraveyard_b2

This is my very first duel map. It's a small one, but there's enough going on to keep it interesting. It's set in an old, rusty train graveyard. It's primarily for soldier duels, but it works well for sniper and demo duels as well.

Please give me as many suggestions, changes, fixes, and additions as possible as this is my first attempt at a duel map. It was fun to make, and I hope it's fun to play!

_______________________________

Changelog for Beta 2:

- Removed silos from opposite corners of the map to prevent campiness and make the playing ground more fair and exciting.

- Removed health and ammo from corners of the map to centralize the action.

- Added player clips around the pipe in the center so that the players can simply walk in and out without getting stuck or having to jump.

- Added a small platform replacing the silos with a ramp from the ground level. This platform also has a plank connecting to the ledge in between the 2 cargo boxes allowing all classes to make it on top of the cargo boxes.
#  Sep 17, 2008 at 4:27 PM
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sp3cialk 80790
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It's on the squigg server Big Lou... I'm about to hop on and check it out.  I throw it on the squares server as well.
#  Sep 17, 2008 at 5:04 PM
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sp3cialk 80790
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Ran through it and wondering if the ammo boxes should be moved to the top of the sideways train cars?  That way both health and ammo aren't just in the 2 locations... Just an idea... The middle pipe works much better, can almost come in from the side (slight angle).  Only thing I did notice is from on top of the Cargo boxes it's somewhat hard to tell exactly where the water covers in the middle.  Not sure if it's just the texture of the ground or what.
#  Sep 17, 2008 at 5:44 PM
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Big Lou 78077
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Steam ID: {TF2F} Big Lou
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Fortcast Contributor
 
Yes, I tried multiple water textures and multiple ground textures and they all give the same effect.  I think it has something to do with the depth of the water.  What I may do is choose a ground texture that has an alpha blend of mud (if there is one) so that I can make the ground muddy and easier to differentiate under water.

I love the idea of the ammo boxes, I will change that for the next version.

Copyright 2007-2008 All Rights Reserved

Team Fortress 2


2 Guys 1 Kill: {TF2F} FlyingPenguin - (102 kill assists)
Captures Blocked: Nimbli Bimbli - (26 captures blocked)
Dominator: {TF2F} Bitch Nasty - (25 dominations)
Flags Captured: Corporal Clegg - (11 flags captured)
Flags Defended: MechaEdd - (12 flags defended)
Physician Assisted Homicide: {TF2F}SME®BUI©K - (271 medic kill assists)
Points Captured: {TF2F}SME®BUI©K - (30 points captured)
Revenger: Count_Flakula - (10 revenges)
Spy Power: Chro - (19 objects killed as spy)
Ubercharger: {TF2F}SME®BUI©K - (89 ubercharges)
Axe Man: {TF2F} Ninja Dude - (18 kills with fireaxe)
Axtinguished: {TF2F} BOOSH Rizzilio - (81 kills with axtinguisher)
Batter Up!: soup! - (16 kills with bat)
Biggest Prick: Sam - ClutchKill.com - (8 kills with syringegun)
Blood Sucker: {TF2F}SME®BUI©K - (30 kills with blutsauger)
Broke Backburner: {TF2F} FlyingPenguin - (223 kills with backburner)
Can You Dig It?: {TF2F}.TüRb!NE. - (3 kills with shovel)
Doctor's Certificate: Maero - (16 kills with bonesaw)
Drunken Brawler: [???] Deviruchi - (4 kills with bottle)
Epic Defender: {TF2F} Spy - (9 kills with wrench)
Fire Spitter: {TF2F}blistering - (100 kills with flamethrower)
Flare Gunner: {TF2F} FlyingPenguin - (12 kills with flare gun)
Grenade Spammer: GeneralSheep - (47 kills with pipe)
Grey Matter: STar - (168 snipings as sniper)
Hadouken Master: Xandier - (1 kills with pyro taunt)
Hot Potato: {TF2F} BOOSH Rizzilio - (4 kills with rocket deflection)
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Knife Maniac: {TF2F} Dartagnan - (109 knifings)
Last Resort: [Ba-El] BoC - (26 kills with smg)
Manslayer: [FRGT] Klare - (10 kills with machete)
Master Fister: Maero - (3 kills with fists)
Peashooter Marksman: Corporal Clegg - (48 kills with scout pistol)
Pickle Squad Award: [NH]Pitt - (18 pickles man handled)
Rocket Scientist: [TF2F]Lancer - (217 kills with rocket)
Scatter Shot: Corporal Clegg - (147 kills with scattergun)
Sentrygun Master: Numenor - (142 kills with sentrygun)
Spam Blocker: {TF2F} BOOSH Rizzilio - (1 kills with pipe deflection)
Spy Checker: {TF2F} Fanlaen - (5 kills with pistol)
Sticky Explosion: {TF2F}Album - (105 kills with pipe remote)
Ubersawer: Psycholord - (27 kills with ubersaw)
Stats Refreshed 6/24/2008 5:00:03 AM CST
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