polite use of a tele and some easy guidelines for ammo/health crates
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polite use of a tele and some easy guidelines for ammo/health crates

#  Sep 24, 2008 at 5:53 AM
Join Date:
Oct 27, 2007
Post Count:
175
 
Alastor 79382
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Specialty: Heavy
Steam ID: alastor
Clan: applying to rejoin tf2f.
 
hey guys, ive just been observing the alarmingly selfish use of teles. so i have several guidelines that will, im sure, contribute to more wins, more fun, and more  moneyz.

1. first of all, if you are a fast class let a slower class such as heavy, demo, or soldier use a tele before you. i hate scouts that use teles.

2. do not push people off the tele. ever. even if they are being a dumbass and using it as a scout. doing this just contributes to team tension.

3. lastly engis make sure your team knows where the tele goes. i cant stand teleporting and finding myself 100 ft BACK from the front line.

now as for ammo/health crates,

1. in start up dont use ammo crates unless your a engi. please. it is so agrivating and there is no reason now that we dont have to blow ourself up to get uber.

2. as for health crates, look before you take, if there is someone with 1 health and you have 70. please, please, dont take it. that is the oposite of good teamwork.

hope this stuff makes sence.
#  Sep 24, 2008 at 6:10 AM
Join Date:
Jun 02, 2008
Post Count:
317
 
Numenor 85325
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Specialty: Engineer
Steam ID: Numenor
Clan: {TF2F} .nato
 
All good, one or two corrections though-

1. Scouts and snipers have priority over heavies; heavies have lots of health and can survive the walk to battle- the scout and sniper have 125HP, and an encounter on the way to battle could be fatal.

2. In regard to point 1, push off heavies and soldiers if you need it as a scout- this is war, not a tea party for itty-bitty cowardly babies.

3. It's a bad idea to tell your team where your teles go- it keeps your team thinking and on their toes.

4. Those two rockets you restock with a full ammo crate could be the difference between killing a heavy and having him kill you. For the engineer, his sentry is only at level 2 when battle starts. Boo-hoo.

5. You are more important than anyone else in battle. That extra 5HP could be the difference between life and death. Besides, if a player's that low on health he's probably a n00b anyway.


/sarcasm
#  Sep 24, 2008 at 6:19 AM
Join Date:
Apr 30, 2008
Post Count:
778
 
Specialty: Medic
Steam ID: Jordan_Slaveman
 
1. If you have several other buildings around your teleporter, and they start to take damage, please tell the team if the teleporter has hostiles around it. I cannot tell you how many times I have taken a teleporter to see 5 heavies right beside me.

2. Let engies go first. They go above medics because they can repair their buildings.
3. THEN medics, they have to heal poeple.
4. Heavies above everyone else because they are slower than a retarded turtle.
5. Next soldiers, their slow too.
6. Then demomen.
7. everyone else.
8. scouts.

and for health stuff,
1. If there is a medic in the area, PLEASE don't take the health. he's there to heal you, and those health packs are there to heal him.
2. If you have 25 damage or less, don't take a large health pack, even if it's the only one around. Someone might come around that needs it more than you. However, you can use it if you are on fire.
#  Oct 02, 2008 at 12:15 AM
Join Date:
Sep 20, 2008
Post Count:
295
 
Specialty: Spy
Steam ID: Stabby McStab
GamerTag: AsistedHomicide
 
As an Engi, take the extra second to make the teleporter FACE THE RIGHT WAY, instead of facing the corner and/or wall. It is very frustrating for those going through to have to orient themselves every time.

Don't camp on a recharging teleporter unless you're a Heavy. Leave it for the guy who just respawned when it is ready.
#  Oct 02, 2008 at 12:47 AM
Join Date:
Apr 03, 2008
Post Count:
851
 
Steam ID: Twilight Mage
 

Just a note on tele's:

If somebody's fighting you for it, TAUNT.
If you're taunting you ALWAYS get the tele...unless you're pushed to the point where it wouldn't teleport you anyways.

#  Oct 02, 2008 at 3:20 AM
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Jan 26, 2008
Post Count:
185
 
Hesitater 82505
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Specialty: Demoman
Steam ID: bartokandriska
 
Nothing is more annoying than when you play medic,you get hurt and your patient being afraid of dying runs to the nearby health crate and takes it before you and on full HP he bravely goes back into a rain of crit rockets and etc. with you on his back.
#  Oct 02, 2008 at 5:58 AM
Join Date:
Oct 27, 2007
Post Count:
175
 
Alastor 79382
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Specialty: Heavy
Steam ID: alastor
Clan: applying to rejoin tf2f.
 
Quote:
Originally Posted by Stabby Mcstab
As an Engi, take the extra second to make the teleporter FACE THE RIGHT WAY, instead of facing the corner and/or wall. It is very frustrating for those going through to have to orient themselves every time.

Don't camp on a recharging teleporter unless you're a Heavy. Leave it for the guy who just respawned when it is ready.
oh thats a good one, i totally for got that.
#  Oct 18, 2008 at 2:51 PM
Join Date:
Oct 05, 2008
Post Count:
118
 
Sufyan 88152
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Steam ID: Sufyan
GamerTag: Grimwalius
 
Is it just me or do we see snipers race soldiers and heavies, tackling their way past them to sit down on the teleporter after respawning on the TF2F servers? I've seen it many times over the course of this week.

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