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Originally Posted by kankle king
Wow I didn't know EA made THAT much money, thats pretty crazy considering how many bad games they come out with. I'm sure L4D will give Valve another big boost, which could possibly lead to other Valve games being bought.
The post correcting the OP on his figure was after yours, but on the subject of EA making tons of money... Ever heard of this series called the Sims? It is almost as useful for printing money as WoW is for Blizzard. Well, nothing prints money quite like WoW... 
(Also, EA has some other huge revenue generators besides the Sims. Like Madden, and the whole EA sports major titles, like FIFA (huge sales) and NBA Live, among others like the NCAA titles. And then you add in all the movie tie in games, and the huge catalogue of games EA produces... it really isn't that suprising when you think about it. It actaully seems a little low of a figure, 4.02 billion that is, but your right about a high number of rather crappy games being put out.)
Anyways, on the subject of Valve, I read an interview with Valve (which I'm sure many others read as well) and it was said that the "free" content they have released in the form of updates has shown an increase in sales following them. Also, the free weekends (also referred to as the noob slaughter or as the free stats buff weekends) have shown that sales increase greatly.
The game industry is recording huge profits. Honestly, any game that sells reasonably well makes money right now. And TF2 has sold very well. Valve's production costs (on TF2 especially) are not all that high, this isn't a 50 million dollar game like GTA4 was. (Note, despite the record high costs for a video game to make GTA4, they had made the money back before the game was released with pre-orders. And opening weekends sales made it back 10x.)
So TF2 has been a success in terms of profit margins. Before any updates were released, it had achieved that intial goal, which is great. Now the "free" updates (free to us... but they make money for Valve. Everyone wins! Except the other companies whose games are getting owned by TF2... can't please everybody...) are forming a sucessful business model as well, so far. Hopefully that will continue. And though I'm sure free weekends show increasingly dimishing returns every time you do one, those should continue to be somewhat sucessful. (And remember, those free weekends don't cost Valve a dime. So even if they get a small number of new buyers, it is worth it. So even if the large jumps don't continue, small ones are all gain.)